I’m currently a Technical UI Designer living in Chicago.
Ever since college when peers were dreaming of becoming character artists or AI programmers, I set my sights on the real prize, Interface! Since then I’ve been a strong believer that interface is one of the most influential components of game development for affecting how the player perceives and understands the game.
No interface can be created by a single person and work correctly the first time. It takes time, iteration and feedback. As a result, I highly value communication and constructive criticism when working with my team. I always remain positive while working to make the best interface.
I’m a strong believer in helping the next generation of developers learn and expand their skills. Whenever I can, I volunteer at my alma mater or for local game development groups to help cultivate future developers, and show them how exciting working in this industry is.
"He's very clear in his communication, points out areas he is unsure about, seeks input from others and is very open to suggestions presented to him." -Coworker
"Always quick to find the right people to work with to solve problems. Friendly and cheerful, and helps make work fun." -Coworker
"He's such a nice boy! I'm so proud of him." -Mike's Mom
"He has made useful improvements to a core component and takes UX into consideration when making technical decisions. He is constantly looking for ways to make our jobs easier." -Coworker
Technical UI Designer April 2017 - Present
Interface Technical Artist February 2013 - April 2017
Contract Instructor, Consultant January 2014 - January 2016
Contractor October 2012 - February 2013
Co-founder, UI Designer/Engineer, Project Manager February 2011 - February 2013
Research Assistant, Playtester November 2010 - May 2011
Major: Media and Communication Technology Specialization: Game Design August 2008 - July 2011
Focus: Computer Science August 2006 - May 2008