Agents of Mayhem

My role was Technical Interface Artist. My goal was to make the Artists’ iteration time shorter for getting content in game and assist with moving the UI team from displaying in 2D space to 3D in world UI. I accomplished this by; establishing and enforcing standards for UI scripting, creating base architecture for the UI prefabs and screen documents, and implementing initial working interfaces for artist to iterate on.

Initial release date: August 15, 2017

Metacritic PC/PS4/Xbox One