The Passing of Seasons
My roles for this project were UI design, UI implementation and project manager.
As UI designer, I Created mock ups with Photoshop and implemented the designs using C# in Unity. I took the artist’s Adobe Illustrator files and implemented the final art into the game.
As project manager, I created tasks for team members as needed. I also checked with each team member on a daily basis to ensure they were on track and that they had what they needed from others to complete their tasks. I ran weekly team meetings to discuss current tasks and the status of projects. Finally, I worked directly with Brass Monkey to update them on our status as the project progressed.
Development Time; July 2012 to September 2012